三和一善 | How this technology company has achieved zero turnover since 2018
In terms of retaining employees, it can help if your company is willing to work for it. This is the case with FPlayer, a video game developer based in Seattle. Even so, since 2018, their turnover rate is still 0%. Compared with the overall turnover rate of 57.3% in 2020, this number is very significant. The company currently has 62 employees, who have worked in the company for an average of nearly 7 years.
FPlayer CEO D Morton stated that his
company offers salary "just above the industry average" and standard
technology industry benefits such as 401(k) matching and paid transportation to
and from the office And dining. However, he attributed the company's zero
turnover to the flat organizational structure, flexibility and the infusion of
fun.
Get rid of the boss
"The most important thing we do
is to provide work autonomy," Morton said. "We firmly believe that
employees don't need a boss. What they need is to control their work. We
believe that they will do their work and do well without someone standing by
their side."
FPlayer employees work in a team, but
no one is considered a leader. The coordinator collects information about what
is happening inside the team and provides it to Morton and his partner Doug
Pearson, who provides feedback. However, there is no hierarchical structure for
reporting to the boss who owns another boss. Morton said, therefore, people
feel control and ownership.
This structure is deliberate.
"When a startup is acquired, the situation tends to get worse because of
the layering of organizational structure, management, bureaucracy and
paperwork," Morton said. "It hurts the spirit of employees. When we
started FPlayer, we thought about what we can do differently. No matter how old
we are, we will maintain independence, job ownership, and knowledge
contribution. As we grow, we expand Improve the team, not increase
management."
Morton said that having a team
structure also helps hold employees accountable. "You don't want to
disappoint your team members," he said. "It feels different from
pressure because someone is looking at you from behind."
Provide flexibility
The company also provides flexible
working hours. The core time is 10 am to 4 pm, and everyone is expected to be
available during this time. Employees have the autonomy to work outside of
these hours, for example from 10 am to 6 pm. Or from 8 a.m. to 4 p.m.
Since its launch in 2006, FPlayer has
also been using a hybrid arrangement. Employees work in the office three days a
week, and work from home on Tuesday and Thursday.
"This provides a better work-life
balance in terms of being with the family," Morton said. "We don't
schedule meetings on Tuesday and Thursday. If you want to work at night or take
your kids to school completely on these two days, it's up to you. You don't
need to keep a fixed time on those days."
have fun
Morton said his employees like to have
fun, and the company organizes parties and awards awards through Zoom.
"Team members nominate someone
they think is a good job every two weeks," Morton said. "These names
enter a pool, and every week someone will be pulled out of the pool and have
the opportunity to play a lot of money, just like a TV game show."
The amount of the envelope ranges from
$5 to $5,000. Employees choose an envelope to eliminate, one at a time. Every
once in a while, the company's chief financial officer will make an offer that
they can accept or leave.
"We developed software for this
so everyone can see the current offer and share whether they think employees
should accept or reject it," Morton said. "Someone won $1,850 yesterday."
Morton said the reward process has
evolved over time. "We used roulette to determine the winnings in the
first place," Morton said. "We are game makers, so we like to try
different games to keep the game interesting and interesting."
Hire the right people
Zero turnover also comes from
intentional recruitment methods. Morton looked for people with team spirit, and
he was the last person to interview the hired employee.
"They need to be willing to
accept feedback and work with the team instead of trying to be a heroine,"
he said. "Let me see what their selves are. How humble are they? They may
be very talented, but if I don't feel humble, they won't pass the test."
Morton admits that it doesn't hurt
that he is a gaming company. "By definition, not all places are so
interesting," he said. "We know we have advantages, but we continue
to evolve to create a company that people are willing to stay. This requires as
much work as running a hierarchical organization.”

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